Minecraft Coordinate Distance Calculator
Enter two XYZ coordinates to calculate the straight-line and walking distance between them, plus which chunk each point falls in and how many chunks apart they are.
Point A
Point B
Straight-line distance
500.3 blocks
3D Euclidean distance
Walking distance
416 blocks
diagonal movement covers X and Z together
ΔX
300
ΔY
16
ΔZ
400
| Point | Chunk X | Chunk Z |
|---|---|---|
| A | 0 | 0 |
| B | 18 | 25 |
25 chunks apart (the larger of the X-chunk and Z-chunk gap).
How it's calculated
Straight-line distance is the standard 3D distance formula:
distance = √(Δx² + Δy² + Δz²)
Walking distance uses the larger horizontal delta plus the vertical delta:
walking = max(|Δx|, |Δz|) + |Δy|
Each point's chunk coordinate is its X and Z divided by 16 and rounded down; chunk distance is the larger of the two chunk gaps.
Worked example
Point A at (0, 64, 0) to point B at (300, 80, 400): ΔX 300, ΔY 16, ΔZ 400. Straight-line distance is 500.3 blocks; walking distance is 416 blocks (the larger of 300 and 400, plus 16 vertical). Point A sits in chunk (0, 0), point B in chunk (18, 25) -- 25 chunks apart. Enter these same coordinates above to reproduce these exact numbers.
Frequently Asked Questions
Why are there two different distances -- straight-line and walking?
Straight-line distance is the direct 3D path (as the ender pearl flies): the Euclidean distance between the two points. Walking distance accounts for how movement actually works on foot: diagonal movement covers ground on both the X and Z axes in a single step, so horizontal travel time depends on whichever of |ΔX| or |ΔZ| is larger, not their sum -- vertical movement (climbing, falling, stairs) is added on top of that.
What is a chunk, and why does it matter for distance?
A chunk is a fixed 16x16-block column of the world -- the unit Minecraft actually loads and generates terrain in. Two points can look close in raw block coordinates but sit in very different chunks, which matters for things like chunk loading, farms, and redstone that depend on which chunks are active.
Is walking distance exact, or an estimate?
It's the minimum possible number of steps assuming completely flat, obstacle-free terrain and unrestricted 8-directional movement -- a lower bound. Real terrain (hills, water, walls, the need to path around obstacles) will always take at least this many steps, usually more.
Does this work for Nether coordinates too?
Yes -- the distance and chunk math is dimension-agnostic; it just needs two XYZ points in the same coordinate space. If you're comparing an Overworld point to a Nether point, convert one of them first with the Nether Portal Coordinate Calculator.
Circle In Blocks is a set of fan-made building tools, not affiliated with Mojang or Microsoft; Minecraft is a trademark of Mojang Studios. Grids are generated from the geometry described above, not pulled from the game itself -- see the Terms.